![]() ![]() ![]() Advanced NPC Forum github+wiki by zorman2000 - NPCs to interact with (talk, trade.) that simulate having some kind of life (i.e.Alive-AI: Forum by UjEdwin - WIP, builds houses.Uses graphics and parts from mod technology. Realistics laptops: by Jimy Byerley Forum github - can be closed, opened, can type commands that are executed.Computers by kaeza Forum github - Decorative Computers.Lua Computers by Byakuren Forum github - working computerĬurrently, the computer runs a simple OS that only supports echoing the user's input back.Functional Lua Computers by octacian - Forum github - attempt at functional computers and networking devices.Needs Digilines and mesecons_luacontroller Digiterms by hdastwb - Forum github - terminal nodes for interaction with digiline networks (2013-08).ComputerTest by Neuromancer - Forum github - something similar to ComputerCraft (2014-01).basic_robot_csm by rnd - Forum github - a lua-sandbox / chat-bot / calculator, with multi-tab editor.Tractor: Forum github by mootpoint - Cute little tractor for harvesting and planting wheat and other crops.RC-Car github by kaeza - toycar, drives back&forth between two points.TownChest: Forum github by bell07 - builds houses.Towntest: Forum github by Sokomine - Grow a town in minetest.TBM 0.5: Forum github by Dan Duncombe - TBM Reloaded!.TBM 0.4: Forum dropbox dropbox2 by aldobr - Tunnel Boring Machine.digtron: Forum github by FaceDeer - A modular tunnel boring/construction machine.basic_machines: Forum github by rnd - mod for automation, logic, electronics building.However, in my experience so far with biome_lib and other mods that depend on it, it becomes fairly processing intensive and detracks from my goal of having a lightweight, server and multiplayer friendly villagers mod.Current mods Builders & Construction-machines Venessa's biome_lib mod and her beautiful mods 'plantlife_modpack' and 'moretrees' are amazing mods that make the world look so much more lush and realistic. At this time, my villagers mod do not support the GRASSHUT village type because it requires Mossmanikin's 'dryplants' mod which depends on Venessa's 'biome_lib' mod. This is a village type that is available when the very nice 'cottages' mod ( ) is installed with 'mg_villages' mod - both by Sokomine. If this happens, walk (or fly) about 40 blocks away from the village, then walk back and the villager should appear and remain as a permanent resident of the village. Some villagers may not appear immediately when a player spawns or teleports directly into a new village. REFRESH button: Updates numbers for Current, Walked and Dist to the present moment. GO button: Teleports player to the trader/villager Dist: Distance the villager is from the player Walked: How many meters the villager has walked Current: The currentx and z coordinates of villager Origin: x and z coordinates of villager's initial spawn point Bed: Bed number (or spawn sequence#) of the trader Plot: Plot number that the trader initially spawned in Village: village type that the trader resides in The following details are shown for each trader: This tool is meant to for testing while this mod is WIP, and will be restricted upon official release. In addition to some details about each trader, there is a GO button that will teleport you to that trader. Villagers with no job title are not shown. Also, villagers with job types of "major" can exchange silver coins for gold coins and vice versa.ĭisplays a formspec that lists all villagers currently spawned nearby that has a job title. Use the '/villagers list' command below to quickly find some traders while in a village. To get more coins, look for villagers of the following job types that will trade you coins for certain items: ore_seller, potterer, saddler, stoneminer, servant, and schoolteacher. A new player will start with a few coins - if that setting was not disabled from a. This mod primarily uses coins for trading. ![]()
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